localPrintService

This application allows you to select a printer and automatically print a PDF document through a web link. This tool is ideal for setting up a local service for receiving invoices or other periodic PDF documents. The application can be downloaded from my Github repository.

This application is developed in Visual Studio 2015 and uses Windows Forms and C# as a desktop application. This means that it runs on a local computer and does not require an internet connection to work. The user interface is designed using the XAML markup language and can be customized according to the user’s needs. In addition, the application is compatible with most printers on the market.

Some examples of useful applications for this application are:

  • In an office where electronic invoices are regularly received, the application can be configured to automatically print invoices received on a specific printer.

  • In a warehouse of a logistics company, the application can be used to automatically print shipping labels or delivery guides when a purchase order is received.

  • In a hospital or clinic, the application can be used to automatically print medical reports or prescriptions when a request is received from a doctor.

  • In a retail store, the application can be used to automatically print invoices or receipts when a purchase order is received.

Download on Github.

 

ConsoleToGUI

This script is used to generate a log file with all the information from the Unity Debug.Log console. It also includes the option to show a Textbox Log in the application UI.

Features:

  • Create log file in app path or local resources path
  • Verbose debugging with stack trace
  • Display in UI or silent mode

Other features:

  • FPSDisplay.cs for displaying framerate on the UI
  • FlyCamera.cs for simple WASD and mouse camera control for test scenes
  • Utils.cs some useful functions

To use this script, simply copy it to the assets folder and add it to any game object.

Download from my Github

Shader Man Selection for Unity 3D

I adapted from the ShaderMan project, a series of Shaders for Unity, although it is not 100% my creation, except some, are interpretations and conversions of shaders found in ShaderToy mostly.

Also the project includes some interesting shaders that are not my creation, and that I wanted to incorporate to the project for its later study.

You can find the source code in my GitHub