Small script to generate a log file with all the information from the Unity Debug.Log console, it also includes the option to show a Textbox Log in aplication UI.


  • Create log file in app path o local resourses path
  • Vervose Debug with stacktrace
  • Display in UI or silent mode.


  • FPSDisplay.cs for display framerate on UI
  • FlyCamera.cs for simple wasd and mouse camera control for test scenes
  • Utils.cs some useful functions


Download from my Github and copy to assets folder and add it to any gameobject

Shader Man Selection for Unity 3D

I adapted from the ShaderMan project, a series of Shaders for Unity, although it is not 100% my creation, except some, are interpretations and conversions of shaders found in ShaderToy mostly.

Also the project includes some interesting shaders that are not my creation, and that I wanted to incorporate to the project for its later study.

You can find the source code in my GitHub

MoonWalk 2

Game for Google Cardboard VR, you can explore the lunar surface, shoot, jump and break ground.

Xbox One Controller

  • Left Stick – Walk
  • Btn A – Shoot and down terrrain
  • Btn B – Shoot and upper terrrain
  • Btn Y – Jump
  • Right Stick – Rotate camera


  • Cursors – Walk
  • Space – Jump
  • Z – Shoot
  • X – Kill a enemy
  • C – Generates less enemies
  • V – Generates more enemies

Only in Windows

  • O – Vr desactivated
  • P – Vr activated
  • Click Mouse – Shoot
  • Mouse – Move head
  • Ctrl + Mouse – Rotate head

Project in Github